<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>HardCount Devlog - itch.io</title><link>https://badmilkrobot.itch.io/hardcount</link><description>Rack up tips, build combos and survive the conveyor in this cash counting puzzle game.</description><item><guid>https://badmilkrobot.itch.io/hardcount/devlog/1631514/movement-visibility-and-juice</guid><title>Movement, Visibility and Juice</title><link>https://badmilkrobot.itch.io/hardcount/devlog/1631514/movement-visibility-and-juice</link><pubDate>Mon, 17 Aug 2026 05:54:15 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MzI4Mzg3LnBuZw==/400x224%23c/GbU2nc.png"/><p>Alpha Updates and Socials Another alpha update has landed with some quality of life changes while the Kickstarter is live: Hold-to-Slide Movement Holding left or right now moves one space, then after...</p>]]></description></item><item><guid>https://badmilkrobot.itch.io/hardcount/devlog/1627261/round-start-animation-def-con-feedback</guid><title>Round Start Animation &amp; DEF CON Feedback</title><link>https://badmilkrobot.itch.io/hardcount/devlog/1627261/round-start-animation-def-con-feedback</link><pubDate>Thu, 13 Aug 2026 17:34:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Got a mountain of feedback from DEF CON and been steadily integrating it. Here’s what changed since the last update. New Round Start Animation One of the biggest takeaways from playtesting: the firs...</p>]]></description></item></channel></rss>